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Maximum limit of total savings to be included from 64th s.

Suggestions for improving the game (except Match engine)

Maximum limit of total savings to be included from 64th s.

Postby a-darius » 2018-2-27 13:28

Currently we have 122 teams in the game that have more than a million euros in their budget.

This is harmful for the game because:
1. It is incredibly difficult for new teams to reach the first league and stay in it. And it will be even more difficult in the future when you have to fight against teams with better popularity and significantly better finances.
We want to have the best managers in the first league. Not just those who have saved the biggest amount of money.
2. Some of these teams have “friends” and are used to harm their competitors in limited marked.
3. Sometimes after being inactive these teams become active and can spend huge amount of money in the market - even while playing in low divisions.
4. This is not realistic. In real life you will not find a team in low division that has much more savings than teams in the strongest leagues.
5. Sometimes active users have unfair competition against teams that play in the same league but have much more money just because they “inherited” this earlier inactive team.

Therefore we plan to implement a small update in the next season. This update will start working in 64th season.
Each world league`s division will have max allowed limit for team’s savings:

1 division - 4 millions
2 division - 2 millions
3 division - 1 million
4 division - 700 000
5 division - 500 000
6 division - 300 000
7-8 division - 200 000
In the beginning of season teams will pay taxes depending on their world league and sum of money they have. Each season they will pay up to 20% of savings they have until they reach the above determined limits.
In 64th season max tax will be 2% from team`s budget
Each next season the tax limit will be doubled until it reaches 20% in the 69th season.

The transition period will give time to adapt even for those teams that have savings highly above the allowed max limit.

For example:
First league's LIMIT: 4M
Team has 8M
In 63rd season team pays zero tax
In 64th season team pays max 2% tax - 0.16M
In 65th season team pays max 4% tax - 0.32M

Another example:
First league's LIMIT: 4M
Team has 4.4M
In 68th season team pays max 20% tax: 4.4 *0.2 =0.88
As this is bigger than 0.4 (team's surplus), the tax for the team is: 0.4M

The tax calculation based on TOTAL amount of money was chosen because it will make easier transitional period for those teams that have millions of money.
If we want to calculate taxes just for money over limit, the % should be bigger.
And teams that now have 7-10M would have much more difficult transitional period.

I understand that this update will not make everybody happy, but we strongly believe that it is necessary for game's future.
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Re: Maximum limit of total savings to be included from 64th

Postby power112 » 2018-2-27 15:09

a-darius wrote:Currently we have 122 teams in the game that have more than a million euros in their budget.
This is harmful for the game because:
Some of these teams have “friends” and are used to harm their competitors in limited marked.
Sometimes after being inactive these teams become active and can spend huge amount of money in the market - even while playing in low divisions.
This is not realistic. In real life you will not find a team in low division that has much more savings than teams in the strongest leagues.
Sometimes active users have unfair competition against teams that play in the same league but have much more money just because they “inherited” this earlier inactive team.
Therefore we plan to implement a small update in the next season. This update will start working in 64th season.
Each world league`s division will have max allowed limit for team’s savings:
1 division - unlimited
2 division - 2 millions
3 division - 1 million
4 division - 700 000
5 division - 500 000
6-8 division - 200 000
In the beginning of season teams will pay taxes depending on their world league and sum of money they have. Each season they will pay up to 20% of savings they have until they reach the above determined limits.

This topic is for discussions and opinions. If you think of some scenarios how this suggestion could raise bad outcome, please explain it here. We plan to announce this update officially in season’s overview (news) in a few days.



wanna point out some younth League's as well top nt teams make own teams better players country shuld be added
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Re: Maximum limit of total savings to be included from 64th

Postby cagezheng » 2018-2-27 15:28

Why not limit 1 division?If you not limit 1 division,the differences between divisions would become greater and greater. 2 division would be difficult to get good players and promote to 1 dividion.
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Re: Maximum limit of total savings to be included from 64th

Postby a-darius » 2018-2-27 16:21

How many teams will be affected:
div 2 - 5
div 3 - 14
div 4 - 21
div 5 - 80
div 6-8 - 1100
This mostly affects not active teams that log into the game only once in the while to keep their teams in the game.

Yes, it is a bit not logical to solve these problems by creating tax for savings. But think oppositely - sponsors do not pay for teams just to increase their savings. They want to see better performance. It would be more logical to affect teams' income - sponsors should stop supporting badly organized team (if team doesn't use received money for better performance).
But this would be a lot more difficult to implement and more issues would appear during realization.
This tax for savings could be considered as government's taxes for rich companies.

Some users think that these limits would make it more difficult to advance to higher leagues. But I think oppositely. Teams that want to achieve the best results have to use their money. With each higher league you can save more to be more prepared for the next level.
Currently we have many rich teams in each division. So, when you go to higher league, there will be less rich teams to compete with you after this update. And you will not have to fight against teams with millions of savings that started to play after 20 seasons of vegetation.
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Re: Maximum limit of total savings to be included from 64th

Postby power112 » 2018-2-27 16:49

[quote="a-darius"]How many teams will be affected:
div 2 - 5
div 3 - 14
div 4 - 21
div 5 - 80
div 6-8 - 1100
This mostly affects not active teams that log into the game only once in the while to keep their teams in the game.

Yes, it is a bit not logical to solve these problems by creating tax for savings. But think oppositely - sponsors do not pay for teams just to increase their savings. They want to see better performance. It would be more logical to affect teams' income - sponsors should stop supporting badly organized team (if team doesn't use received money for better performance).
But this would be a lot more difficult to implement and more issues would appear during realization.
This tax for savings could be considered as government's taxes for rich companies.

Some users think that these limits would make it more difficult to advance to higher leagues. But I think oppositely. Teams that want to achieve the best results have to use their money. With each higher league you can save more to be more prepared for the next level.
Currently we have many rich teams in each division. So, when you go to higher league, there will be less rich teams to compete with you after this update. And you will not have to fight against teams with millions of savings that started to play after 20 seasons of vegetation.


want ask what happen if user other team lose most times lets say div 1 into 2 reason of is thats in top fives past money he join in into and skill sets rate low and he cant beat them mostlylike he lose too many and quit game bad as well
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Re: Maximum limit of total savings to be included from 64th

Postby a-darius » 2018-2-27 19:00

After some research I updated the first post.

Updates:
- 1 world league limit: 4M
- in 64th season max tax will be 2% from team`s budget
- each next season the tax limit will be doubled until it reaches 20% in the 69th season.

This way we will avoid huge taxes in the nearest seasons. So the users who are significantly over the limit will have more time to adapt.
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Re: Maximum limit of total savings to be included from 64th

Postby Optimistas » 2018-2-28 08:14

My English is not perfect, so I want to check out:
Will we have to pay taxes if the saved amount exceeds the limit?
Will the taxes be paid from the excess amount or from the total amount?
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Re: Maximum limit of total savings to be included from 64th

Postby zio bra » 2018-2-28 08:34

I can agree its not a smart and real thing can Save from inactivity but you talk about harder competition for Active ones because of It.....

About harder competition you see a problem if someone Save (people who want Can Save also being Active for example) but i am wondering about harder competition if you really think that the only smart brain are in china and LTU or if you know that they have a really Easy game Life only because Toons of users?

We live in a global world, when you think that we Can have the same condition market for all at same condition without limit of strangers players and restrictions for sign them?

Domestic competition not exist in Little country and have no sense
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Re: Maximum limit of total savings to be included from 64th

Postby jupiter112 » 2018-2-28 09:26

I must spend 4 m next season.so who is the sooler?
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Re: Maximum limit of total savings to be included from 64th

Postby fourkings » 2018-2-28 09:28

a-darius wrote:Currently we have 122 teams in the game that have more than a million euros in their budget.
This is harmful for the game because:
Some of these teams have “friends” and are used to harm their competitors in limited marked.
Sometimes after being inactive these teams become active and can spend huge amount of money in the market - even while playing in low divisions.
This is not realistic. In real life you will not find a team in low division that has much more savings than teams in the strongest leagues.
Sometimes active users have unfair competition against teams that play in the same league but have much more money just because they “inherited” this earlier inactive team.
Therefore we plan to implement a small update in the next season. This update will start working in 64th season.
Each world league`s division will have max allowed limit for team’s savings:

1 division - 4 millions
2 division - 2 millions
3 division - 1 million
4 division - 700 000
5 division - 500 000
6-8 division - 200 000
In the beginning of season teams will pay taxes depending on their world league and sum of money they have. Each season they will pay up to 20% of savings they have until they reach the above determined limits.
In 64th season max tax will be 2% from team`s budget
Each next season the tax limit will be doubled until it reaches 20% in the 69th season.

This topic is for discussions and opinions. If you think of some scenarios how this suggestion could raise bad outcome, please explain it here. We plan to announce this update officially in season’s overview (news) in a few days.



The former Soviet militarist once said that the best weapon against the tank was the tank, and the best weapon to deal with the armed helicopter was the armed helicopter. Now the question you ask is that the low level club can spend a lot of money on unfair competition. Why do you bring up a solution that hurts the senior League club?

I hope you will be able to consider the scheme carefully and see if he has a lot of inappropriate places.

If you think the clubs with low or inactive leagues have too much money in their hands, you can establish an attenuating mechanism, identifying some clubs for inactive users, and punishing them. Instead of injure all players with this large range of weapons, isn't it??

You know, high League clubs usually accumulate their wealth through unremitting efforts for many seasons. Your plan will greatly reduce their sense of belonging. It will make them feel hard to accumulate wealth, as long as you have a rough plan, it will become worthless.
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