Press conference

Lithuania 3.2 World league 3.4 a-ramune -- Game's news: Overview of 56th season -- 2017-02-20

Overview of 56th season! Important information about firing compensation and health skill. -- (Translate) (Translate EN)
del + +5
China 1.1 World league 1.1 fourkings -- 2017-02-20
GM hello

I want to know, this update on health, is to say that the training of three +1 each, or training single +1, and then there is the potential for this addition has an impact.
-- (Translate) (Translate EN)
del + +1
Lithuania 1.1 World league 2.2 a-darius -- 2017-02-20
fourkings:
TOTAL bonus is +1. The bonus is added AFTER potentials. So other factors such as potential will not effect it.

If you train a group of skills you get smaller bonus for each skill. Depends on other factors this can help or not: all factors are summed and then rounded to integer number
-- (Translate) (Translate EN)
del + +1
World league Y 1 ronas -- 2017-02-20
pataisykit LT pavadinima, vienur lietva , kitur lituva . galima pagalvot, kad graužinienė rašė :))) -- (Translate) (Translate EN)
del + +8
Lithuania 1.1 World league 2.2 a-darius -- 2017-02-20
ronas: ačiū! ;) -- (Translate) (Translate EN)
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Argentina 1.1 World league 1.1 marcos_rubio -- 2017-02-20
Googlr translator died -- (Translate) (Translate EN)
del + +0
Italy 2.1 World league 3.2 dibi74 -- 2017-02-20
I don't like these increased buyouts AT ALL! Every season it's getting harder and harder to go on economically and tecnically...why don't you increase incomes for once, instead of increasing expenses??? -- (Translate) (Translate EN)
del + +6
United Kingdom 1.1 World league 5.6 gwydel -- 2017-02-21
The skills' decrease seems to be highly important compared to previous seasons for players aged by more than 30 yo. Even the health skill decreases faster when players have a good health (more than 70%). I don't want to have a hasty opinion about these changes so how do you find them? For me there are a lot of players who continue to get forward even after 30yo. Do you think it would be easy to keep players at a good level after 30yo in the future now? I need to be enlighted! Thanks in advance -- (Translate) (Translate EN)
del + +1
Lithuania 2.2 World league 2.1 odinas -- 2017-02-21
dibi74 And what's the point of increasing incomes? What part of the problem in price inflation in market would it solve? -- (Translate) (Translate EN)
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Italy 2.1 World league 3.2 dibi74 -- 2017-02-21
That even if prices for top-level players go up, with a good income at least I could afford 10 medium-level players...which I can hardly do now -- (Translate) (Translate EN)
del + +2
Lithuania 2.2 World league 2.1 odinas -- 2017-02-21
dibi74 More money means higher prices for any players, so the "top 16" principle won't go anywhere. -- (Translate) (Translate EN)
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World league Y 2 TheCoach -- 2017-02-21
Dib, you had 15 players before your release. I like the increase and wouldn't mind if it increased more. It makes for a deterrent of teams overpaying players just to get to the top 10 and then releasing. It requires that teams are more financially responsible when making offers not just the amount of money, but the number of players. It makes it closer to realistic in that way. It would be more realistic if you had to pay the entire season when players are released since that is what the contract was signed for, not a week. -- (Translate) (Translate EN)
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Italy 2.2 World league 3.3 Frankebasta -- 2017-02-21
One effective way of reducing inflated salaries, is to lower the number of offers each player gets when on the market. It is evident that to sign a player with 20+ offers you need to greatly overpay his minimum salary. Penalties like this one are effective in restraining owners from signing multiple players, just to weed them out on day1. Kudos to the Admins, on my part -- (Translate) (Translate EN)
del + +1
Italy 2.1 World league 3.2 dibi74 -- 2017-02-21
Come on this is a game, not reality! It has some pros and some cons, compared to reality...if you erase all the pros but keep all the cons, it simply becomes unbearable! -- (Translate) (Translate EN)
del + +1
Italy 2.1 World league 3.2 dibi74 -- 2017-02-21
In reality when you buy a player you know his skills, here detailed skills are hidden until the day he arrives... -- (Translate) (Translate EN)
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Italy 2.1 World league 3.2 dibi74 -- 2017-02-21
In reality you don't have 30 good players deciding where to go the same day at the same time...if you make 7 offers the same day you never know if you're getting 7 players or none at all, and if you get 7 you have to pay them all...come on! -- (Translate) (Translate EN)
del + +1
bloomis -- 2017-02-21
I think the solution is to put a much lower cap on total team finances. For example today my opponent has a team salary of 330k how can I compete with 100k less -- (Translate) (Translate EN)
del + +1
Italy 2.1 World league 3.2 dibi74 -- 2017-02-21
That could be good -- (Translate) (Translate EN)
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Lithuania 1.1 World league 1.1 superdzonis -- 2017-02-21
Bloomis, but cap is unnecessary, if he is overspending, he will simply go bankrupt, both your and his income should be roughly equal -- (Translate) (Translate EN)
del + +2
Lithuania 2.2 World league 2.1 drunkmanx3 -- 2017-02-21
this is good idea , for example salary cap is 200k , if your team is 250k in the end of season you losy 2x the price you over the salary cap . this would stop people for afk for many seasons and just earn money and just be alive in league for that . and one season boooooooooooooooom . wages at biggest nonsense you seen . sorry for bad eng. -- (Translate) (Translate EN)
del + +2
Italy 2.1 World league 3.2 dibi74 -- 2017-02-21
Another idea is reducing minimum salary for all the players -- (Translate) (Translate EN)
del + +1
bloomis -- 2017-02-21
superdzonis except for the fact people build up huge sums of money and then over spend for years with no consequence. Our incomes are ~ equal but he is over spending his max sum. I'm simply proposing to reduce max sum and/or if you are over the max sum aloud to spend you shouldn't be penalized (something that is not in place now). What that penalty is could be simply just the max sum for players in a match being met and no additional players can sub in (will be a DNP). Or you could be extreme and say user is forced a loss. -- (Translate) (Translate EN)
del + +1
United States 1.1 World league 1.1 TheCoach -- 2017-02-21
Leagues currently have a maximum salary. I think the penalty is the 2x that Drunkman said. The max for WL2 is 360k -- (Translate) (Translate EN)
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United States 1.1 World league 1.1 TheCoach -- 2017-02-21
Reducing minimum would definitely help WL 4 and lower teams. -- (Translate) (Translate EN)
del + +1
Argentina 1.1 World league 1.1 marcos_rubio -- 2017-02-22
Delete buy money with credits.... -- (Translate) (Translate EN)
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Italy 2.1 World league 3.2 dibi74 -- 2017-02-22
We're looking for ways to make it EASIER to go on, not HARDER... -- (Translate) (Translate EN)
del + +1
United States 1.1 World league 2.2 TheWizardKs -- 2017-02-23
The new over 29 training system is flawed. If I train someone 30 years old, nothing increases or even seems to be effected now. It used to go up 2-3 pts in the 1 skill, but no longer. -- (Translate) (Translate EN)
del + +2
Italy 2.2 World league 3.3 Frankebasta -- 2017-02-25
Depends on potential, I guess. I'm training a 30yo with +1 every day -- (Translate) (Translate EN)
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